Game 90: Worms

Worms
Team17
1995

Chances are, if you were in school in 1995 whether it be High school or college there are several games that you managed to get on the computers there. Games that you would play in study hall or free periods to pass the time and an even higher chance that Worms was one of those games.

The first of this long lines of games was released in 1995 by Ocean Software. Devloped by Team17 software.(yes, there is no space.) This game was originally slated to be released for the Amiga however the fast popularity prompted it to be ported to every major platform at the time.

This turn based game pitted your team of destructive heavily armed worms against a team of either AI or human players also controlling a team of heavily armed worms. The goal? Be the last team standing of course!

Placed on various levels the teams positioned themselves to ensure easy attack. Using weapons ranging from shotguns and bazookas to completely rediculus weapons such as holy hand grenades and the ever popular exploding sheep to completely destroy the opposition.

Each team gets a turn with every member of their team in back and forth rotation with the turns lasting 45 to 100 seconds. Allowing for an attack or to set up a future move depending on the plans the player made.

Last man standing wins!

This game has since released several sequels and made its way through all the available platforms. hell, i have a copy on my g2. The game was even slated to be released on Virtual Boy with development in process it was soon scrapped because of Nintendo squashing the VB.

Chachi Says: This game both addicting and fun to play has a high entertainment rate at first but then soon goes away. Not a bad game to play at a lan party but single player leaves much to be desired.

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Game 89: Zuma

Zuma
PopCap Games
2003
It is little to no surprise of mine to be going through this book and finding PopCap listed in the 1001 games you must play before you die. In fact, i wouldve thought that there would be more PopCap games listed. In the day and age we live where mobile gaming is becoming the top gaming platform one would think that a few more of their games would’ve been considered.

Zuma released in 2003 is one of the games that launched PopCap to where they are today. Originally released as an online game was quickly made for release to other platforms. Pda, mobile phones and ipods would quickly see this game grace the screens.
Seeing many sequels for multiple platforms, its no wonder the company is as huge as they are. The knack they have for creating easily to play, challenging, addicting games is one unparalled in todays market.

Zuma is a puzzle game set in Aztec Mexico(I use that description lightly simply due to the fact that the game couldve taken place anywhere and still have been a hit.) The object is to use the stone frog to shoot colored balls into the line of balls creating sets of 3 or more.

The balls travel on a set path that is visiable on all levels except one. The goal is to clear the path from balls before they reach the skull at the end. If one ball reaches the end the rest quickly follow therefore costing the player a life and redoing the level.
Power ups and coins help the player to clear the screen quicker and therefore ending the level and scoring more points. Power ups include backwards balls, slow down balls, accuracy balls and explosion. All doing what they are named for allowing the player to buy time or beat the level quicker than they wouldve before.

Watch out kids, like all popcap games this one is addictive and a time suck.

Chachi Says: When it comes to mobile and web gaming popCap has the formula to kill your free time. Certainly a fun game and well worth the time if you dig these games.

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Chachi Says 60: Hand Turkey

Chachi is celebrating Thanksgiving by showing us how to make…Hand Turkeys!!!!

Send in your comments, user questions, requests, video voicemail links (YouTube posts preferred) and more to csvidcast@gmail.com or connect directly on his Twitter by follow @chachisays!

You can check out the show on  YouTube and Blip.tv and subscribe to Chachi Says on iTunes!  Be sure to leave a comment where ever your watching it.

 

 

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Chachi Says 59: Plight of the Tanooki

Chachi is targeting PETA, who’s targeting one of his most beloved video game characters, Mario, and the plight of the Tanooki.  Yes.  It’s a real animal.

Send in your comments, user questions, requests, video voicemail links (YouTube posts preferred) and more to csvidcast@gmail.com or connect directly on his Twitter by follow @chachisays!

You can check out the show on  YouTube and Blip.tv and subscribe to Chachi Says on iTunes!  Be sure to leave a comment where ever your watching it.

 

Trouble viewing? Try on YouTube

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Chachi Says 58: Twitter is Too Hard

Chachi is up at arms about the whole Penn State scandal, but more angry about what others are doing in it’s wake.  Enter: Arch Rival (but not if you ask him) Ashton Kutcher and his recent Twitter faux pas this week.  Twitter’s too hard for Ashton, so Chachi invites you to write his twitter for him by emailing chachisays@gmail.com with the header “CHACHI TWEET THIS”

Send in your comments, user questions, requests, video voicemail links (YouTube posts preferred) and more to csvidcast@gmail.com or connect directly on his Twitter by follow @chachisays!

You can check out the show on  YouTube and Blip.tv and subscribe to Chachi Says on iTunes!  Be sure to leave a comment where ever your watching it.

Trouble viewing? Try on YouTube

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Chachi Says 57: Lying Tetris Master

Chachi is angry this week.  First the NES Tetris LIES to him about his status as Tetris Master, then he smashed Jeff Hardy for flaunting his status as a jailbird on his sleeve.  Literally.

Send in your comments, user questions, requests, video voicemail links (YouTube posts preferred) and more to csvidcast@gmail.com or connect directly on his Twitter by follow @chachisays!

You can check out the show on  YouTube and Blip.tv and subscribe to Chachi Says on iTunes!  Be sure to leave a comment where ever your watching it.

Trouble viewing? Try on YouTube

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Game 88: Paper Boy

Paperboy
Atari
1984

Back in the days of my teen years, in my small suburban neighborhood in the middle of no where, one of the jobs we were able to obtain at 16 was that of a neighborhood paper boy. I would just like to point out that this game was absolutely nothing like that!

I was ambitious and had two neighborhoods, The one were i lived and one on the way to school. Luckily this company didnt make you collect which was a huge p.i.t.a. Anyways that not important.

Originally released for arcade play, the game was praised due to the simple controls and gameplay.

The game is comprised of 3 difficulties. 7 Levels. 1 week of service in the newspaper business. The object? Avoid the obstacles, successful deliver the papers to the subscribers and thrash the non subscribers houses.
Simple enough right?

The harder the difficulty the more points you get. At the end of every level is an obstacle course. that helps you gain more points. Things that get in your way range from fire hydrants to dogs or break dancers.

Successfully complete the day and you can earn new subscribers.

Chachi Says: For the simplicity of the game its not so easy and still alot of fun. ive logged a lot of hours playing this and still do today.

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Game 87: Ms. Pac-man

Ms. Pac-man
Bally/Midway/Namco
1981

Every once there comes around a lady that makes a life changing impact on you. Sometimes there comes a time where that woman drives you up the freaking wall because she doesnt move fast enough and the ghost get you.

Some believe that Ms. Pacman is just Pac-man in drag. Which is quite easy considering its a bow, lipstick and beauty mark. To each their own i guess.( See Drawn Together episode entitled Gay bash)

So why waste time telling you game play, when its the same. No need to go over power pellets, fruit, when/when not to eat the ghost. Just like Pac-man. Ms. Pac-Man has seen her tour of platforms.

So lets cover some fun facts!

Just like Pacman, the Misses has a kill screen. Happens if youre lucky at level 256. Or sooner sometimes.

Ms. Pac-man came to be in 1980 when Company General Computer Corp. was creating an enhancement kit for pacman called Crazy Otto. This would increase game play and change things up again. However Atari sued GCC because of a Missle Command conversion kit called Super Missle Attack. Part of the settlement agreement was that they would stop making enhancements.

So in turn, Midway bought the game because they were sick of waiting for the next Pac-Man game. So they changed some things, threw on a bow and bam! Ms. Pac-man was created.

Chachi Says: True love never dies. to this day i still have random lunch dates with a Ms. Pacman machine.

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Game 86: California Games

California Games
Epyx
1987

Long before the X-games, in the height of the olympic popularity. Came along epyx who decided to cash in with some not so recognized sports of the time.

California Games brings the to the forefront unconvential sports at the time. players start the game and compete in various “hang out” i guess you could say type games.

Half Pipe
Roller skating
Surfing
BMX
Footbag(hackey sack)
Flying Disk(frisbee)


Players would play these games and rack up points for various stunts and tricks.

Originally released for Apple II and Commodore 64 the popularity of this game because of the sports game jump at the time was later released for other platforms with a huge success.

This game is responsible for breeding some great people that later went on to do things we will remember. Chuck Somemrville(half pipe) went on to develop Chips Challenge, Ken Nicholson(foot bag) invented the technology used in what would become Direct X, and Kevin Norman founded Norman & Globus which released the Electrowiz line.

Chachi says: there really isnt much to say about the game play for this game. it was what it was. The best part was the easter eggs one could find during play. I know of 4. Guess what they are?

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Game 85: Joust

Joust
1982
Williams Electronics
Williams is one of those companies that showed the world that you don’t always have to be a single focus company. They started as a pinball machine company and grew from there. Joining the arcade gaming market with their hit Defender in 1980, they brought in a few new people to provide a few new ideas.

Using the same technology developed for defender they created the game Joust. Designer John Newcomer wanted to create a flying game that avoided the space theme which was fairly common at the time.

So Joust put players in a platformer featuring a Yellow Knight riding a Flying Ostrich. Jumping platform to platform staying up away from the lava the player would face waves of on coming enemies.  The birds is what prompted the deviation from the standard 8 direction joy stick. By limiting this the game became more realistic.  pressing the single button controlled the wing flapping. Battles are decided by which rider made the higher contact.

Once again a simple game concept but a huge hit in the arcades.

Chachi Says: I however wasn’t a big fan. Not my bag.

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